v1.5: Lag/Freeze Fixes + more


Another update for Pyramida, mainly addressing game-breaking slowdown issues involving roads. To update, re-download the game from the download page! 

Changelog:

Optimizations

  • Fixed a freeze involving pathfinding on a savefile with a lot of roads. Most people who built a lot of roads would experience the game slowing down to a crawl or even freezing - this should be fixed now!
  • Fixed a bug where skeletons would do pathfinding too often, which slowed down the game.
  • Added an option to set the pathfinding's roads preference (from realistic to fast) so roads are still useable on lower-end computers.
  • Fixed a bug on OSX preventing it from doing a certain optimization: Mac users should now have a much smoother running game overall.
  • Farms are now culled when outside of the screen.

Other Fixes

  • Fixed a bug where skeletons would become invincible after completing the game.
  • Fixed a bug where  demolishing a gate would make it appear to be floating.

Thanks for your patience - hope this fixes the slowdown issues!

- rub

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