v1.1.3: Pathfinding & Fixes
pyramida » Devlog
It's me again!
Pushed another patch improving the pathfinding, performance and fixing some bugs. Changelog:
- Fixed people not being able to destroy depleted farms
- Fixed archer lookouts not targeting skeletons after loading the game
- Fixed pathfinding failing when ordering people to a far-away spot
- Pathfinding now always finds the optimal route
- Increased pathfinding's maximum deviation for people, while decreasing it for kids, antelopes and skeletons (for better performance)
- Increased the farm's irrigation range to 2 around it, requiring 3 tiles of water within that range to make it irrigated. (Also changed the tooltip for it when placing to be more clear.)
- Fixed wells that are not built yet showing water on loading the game.
Thanks for playing!
- rub
Files
pyramida.app.zip 29 MB
Aug 04, 2020
pyramida.exe 25 MB
Aug 04, 2020
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pyramida
a village survival game
Status | Released |
Author | Sokpop Collective |
Genre | Survival, Adventure, Simulation |
Tags | 3D, Atmospheric, City Builder, Exploration, Fantasy, Management, Real time strategy |
More posts
- v1.5: Lag/Freeze Fixes + moreAug 20, 2020
- Pyramida now on Steam!Aug 14, 2020
- v1.4: Disappearing Town Center + FixesAug 09, 2020
- v1.3.2: Roads OptimizationsAug 06, 2020
- v1.3: Optimization & Freeze FixesAug 06, 2020
- v1.2: Important OSX Fix + WellsAug 05, 2020
- v1.1.2: Traveler FixAug 04, 2020
- v1.1 - Bug Fixes, Optimizations & Ending FixAug 04, 2020
- v1.0.1: Saving/Loading fixesAug 04, 2020
Comments
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Hi, in latest Mac version people does not move. When I order them to do something, I see that they have a tool in hand. But they don't move at all.
Oh no! So sorry, will fix this first thing tomorrow!