v1.3: Optimization & Freeze Fixes
pyramida » Devlog
Hello! Another update fixing a number of issues. Changelog:
- Fixed a freeze when hitting an antelope with an arrow, and it can't find a way to escape.
- Optimized drawing code, pathfinding, fog of war, and more - game should run a lot smoother (especially for large towns).
- Improved pathfinding so people will be OK with taking longer detours to get somewhere (fixing them being stuck previously)
- Max-detour distances of people are now the same for every action, making it more transparent.
- Skeletons will now also dash for 3 seconds after hitting them with an arrow, making them much harder to beat with just one villager.
- Made the windmill turning speed increase with the game speed properly.
Thanks again for helping make the game better!
- rub
Files
pyramida.exe 25 MB
Aug 06, 2020
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pyramida
a village survival game
Status | Released |
Author | Sokpop Collective |
Genre | Survival, Adventure, Simulation |
Tags | 3D, Atmospheric, City Builder, Exploration, Fantasy, Management, Real time strategy |
More posts
- v1.5: Lag/Freeze Fixes + moreAug 20, 2020
- Pyramida now on Steam!Aug 14, 2020
- v1.4: Disappearing Town Center + FixesAug 09, 2020
- v1.3.2: Roads OptimizationsAug 06, 2020
- v1.2: Important OSX Fix + WellsAug 05, 2020
- v1.1.3: Pathfinding & FixesAug 04, 2020
- v1.1.2: Traveler FixAug 04, 2020
- v1.1 - Bug Fixes, Optimizations & Ending FixAug 04, 2020
- v1.0.1: Saving/Loading fixesAug 04, 2020
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