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(+1)

Interesting game, very frantic. 
I will say, it would be nice if you could use the coin chest by dragging it over the card packs you want to buy and it takes the money out automatically for you. Or perhaps you could click on the pack buttons and any coins in a chest are automatically sent there.

The chest seems kinda... redundant otherwise. I guess it saves space, but it then requires more effort to use

for those who bought the game can we get a steam copy?

yes :)

(1 edit) (+1)

Really loving the game so far but I'd love it even more if you could stuck up money easier or if the coins were just a currency in the UI. Another thing I'd love would be the option to collapse the quests/ideas list or to be able to move around things while the game's paused.

Apart from that, this game's been rad!

Not sure if it's new but you can make a coin chest that can hold 20 coins.

it's new since 1.0.5 :)

(1 edit)

Is there any other way I can buy from here I cant use paypal in my country?_?

Really wanna play this game.

it will release on Steam today - maybe you can buy it there?

as I remember Steam blocked all the transitions from our country

Hey! I don't usually comment on your games, but Aran, I think you outdid yourself on this game. Seeing you progress in gamedev has been amazing, and this one was definitely a surprise for me. I honestly can't understand why people complain about bugs. I think it had a reasonable launch, specially for itch.

Also, as a simple (in my head) QOL feature, could you add an option to remove physical money? As in, it only appears in the UI, but isn't present in the board. I've 100%'d the game a few times now, and I think it would be a great feature for those who are just grinding the end-game. Also, clicking while an eating animation is happening should skip it imo.

(+1)

Thank god the sliding cards issue has been solved I guess(didn't try it yet). I hate when monsters or any mobs wandering around, my cards turned to a big mess after I organized it.

What is the "new use for poop"?
As far as I can tell it serves no purpose

nvm, it didn't update properly and gave me a 2nd launch option. 
poop is like, REALLY bad soil

(1 edit) (+1)

Can't open on Mac (Apple M1 Pro, macOS Monterey 12.3.1).

Error advising app cannot be opened. Tried following the advice to open a terminal and run chmod 775 Stacklands in the MacOS directory, now error says app is damaged and should be moved to trash.

For anyone else having this issue, I installed the Itch app and launched it from there instead, now it runs fine

You should also be able to:

  • Right-click program -> show package content
  • Open Terminal in that directory
  • Type:
find . -name '*.dylib' -exec chmod +x {} \;
chmod +x Contents/MacOS/Stacklands

If that still doesn't work, try also typing (this will disable some security protections so use it at your own risk):

sudo spctl --master-disable

This is my favourite Sokpop game.

can't open game or terminal on Mac, it keeps saying the content is damaged

To get the dog, you have to give a bone to a wolf

(1 edit)

how do u complete this game?? like whats the end goal?

Primary goal? Build a temple, give the artifact, murder the demon.

Secondary goal? Clear all quests, get all cards

Great game - not clear on how to finish the "Train an explorer" goal - i've otherwise unlocked all cards and completed all tasks

Find a Map, give it to any villager

I would appreciate a drop-down menu for Resolution rather than a click-cycle. It's a pain-point in UX having to flick through resolutions (especially in Fullscreen mode). I might also recommend making the default non-fullscreen.

Also, if you were able to make a version for Linux, that would make me very happy.

Liking the content so far.

good idea! 1.0.4 will have a seperate screen for selecting resolution

Have u been able to run it well on Linux? Having a hard time over here :<

(+1)

Saw a this game on youtube and just had to try it. Loving it so far but have came across some hurdles. Moving cards while paused would be a nice addition but not strictly needed. After a while resources just pile up to an unmanageable level, shift cards everywhere and cause some clipping issues. Since gold doesn't count against the card limit I feel like it'd be easier to manage if it could be changed. Maybe as a count up near the sell slot. Another idea would be something like a socket system off to the side for the more permanent cards like houses, crafting, and resource generators. Just something to open up the field so its not so crowded. Again really enjoying the game and hope it does well!

What a great game! I had so much fun playing it and exploring it. It's like a web browser game I used to play called Alchemy but WAAAAAY better. I really hope you keep expanding it because I could see myself playing this for hours and hours!! Great job so far <3

This really looks like a game I could play while I'm at work. Any chance this could be run on a browser?

(1 edit)

Haven't played the game yet, was watching someone else, an I think it would be nice to see what ideas you haven't made yet display something next to it in the ideas tab. Looks very promising tho.

Game is quite fun however, when it comes to feeding my troops the game seems to prioritize ingredients over end food items. It uses all my onions and carrots first over the stack of stew I have lying right next to my villagers.

When I launch 1.0.3, I immediately get a "new pack unlocked" notification. (There is no main menu.) If I hit "continue", I see the in-game UI, (Quests, Moon timer, etc.) but no cards or area to play them. Pressing tab or space will pause/change the rate that time passes, but I cannot interact in any other way, and the moon time never actually moves. Any idea on how to fix this? Where is the save file located in windows? Can I delete that?

Found the log! Here it is:

Mono path[0] = 'C:/Users/chris/AppData/Roaming/itch/apps/stacklands/Stacklands_v1.0.3/Stacklands_Data/Managed'

Mono config path = 'C:/Users/chris/AppData/Roaming/itch/apps/stacklands/Stacklands_v1.0.3/MonoBleedingEdge/etc'

Initialize engine version: 2020.3.6f1 (338bb68529b2)

[Subsystems] Discovering subsystems at path C:/Users/chris/AppData/Roaming/itch/apps/stacklands/Stacklands_v1.0.3/Stacklands_Data/UnitySubsystems

GfxDevice: creating device client; threaded=1

Direct3D:

    Version:  Direct3D 11.0 [level 11.1]

    Renderer: AMD Radeon(TM) RX Vega 11 Graphics (ID=0x15d8)

    Vendor:   

    VRAM:     5074 MB

    Driver:   30.0.13026.3

Begin MonoManager ReloadAssembly

- Completed reload, in  0.140 seconds

D3D11 device created for Microsoft Media Foundation video decoding.

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.099700 ms

Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).

Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes.

Setting up 4 worker threads for Enlighten.

  Thread -> id: 6210 -> priority: 1 

  Thread -> id: 4dcc -> priority: 1 

  Thread -> id: 57a8 -> priority: 1 

  Thread -> id: 61f0 -> priority: 1 

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 7.858300 ms

Loaded resolution 1360x768

55 Quests Found!

Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 6218.

Total: 14.637400 ms (FindLiveObjects: 0.432800 ms CreateObjectMapping: 0.098400 ms MarkObjects: 13.917600 ms  DeleteObjects: 0.188100 ms)

Particle System is trying to spawn on a mesh with zero surface area

Particle System is trying to spawn on a mesh with zero surface area

Particle System is trying to spawn on a mesh with zero surface area

Particle System is trying to spawn on a mesh with zero surface area

Particle System is trying to spawn on a mesh with zero surface area

Particle System is trying to spawn on a mesh with zero surface area

Particle System is trying to spawn on a mesh with zero surface area

Particle System is trying to spawn on a mesh with zero surface area

Particle System is trying to spawn on a mesh with zero surface area

Particle System is trying to spawn on a mesh with zero surface area

Particle System is trying to spawn on a mesh with zero surface area

Particle System is trying to spawn on a mesh with zero surface area

Sorry! If you're okay with clearing your save file, you can do the following:

The save file is stored in the Windows Registry. Open Registry Editor, then go to HKEY_CURRENT_USER/SOFTWARE/sokpop/Stacklands, then delete the key that starts with "save_". That should clear your save from outside the game.

That solved my issue! Thank-you! Love the game, and I have no problem starting over because it's so stinkin' good!

Deleted 2 years ago

The game looks very cool but I'm on mac and the game doesn't open for me. I've tried a lot of things but can't get it to open.

(+1)

Try the following:

- right-click program -> show package content
- navigate to Contents/MacOs
- Open Terminal in that directory
- Type -> "chmod 775 Stackland"

Deleted 2 years ago
Deleted 2 years ago

This worked perfectly! Thank you so much!

I get a new error after running the chmod: "Stacklands is damaged and can't be opened. You should move it to the Trash"

(1 edit) (+5)

The game is nice, one thing that would really make it much more enjoyable would be if we could move things around while we have it paused. As it stands, it becomes next to impossible to manage when you get to late game without having resources pile up left right and center. Up until that point, this game was quite a lot of fun to play!

EDIT: And my one complaint has been addressed. As far as I'm concerned, this game is now perfect and anything y'all add to it is just icing on the cake. 

What language is supported? English only?

english only as of now!

(1 edit) (+1)

The application “Stacklands_macOS_v1.0.3” can’t be opened.

Under macOS(Intel) app produces the following, and does not launch:
```
The application cannot be opened for an unexpected reason, error=Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0x6000033b2e80 {Error Domain=NSPOSIXErrorDomain Code=111 "Unknown error: 111" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}}
```

I think that you guys do impressive work with a very limited time frame, but this one was not really ready for release. A lot of bugs here. I'm pretty disappointed. I literally can't play the game after the last update, not because of an error, but because there is no board, and pressing escape doesn't bring up the start menu.

if you can send over your player.log from C:\Users\{username}\AppData\LocalLow\sokpop\Stacklands\player.log i can try to fix what's wrong. You can email it to bugs@sokpop.co

(+1)

I... managed to avoid fighting altogether by spamming things everywhere. Not sure if this is a bug or intended behavior, but even on paused screen, things will collide with each other and wiggle. 

wow.. nice new game. Anyone streamming this ?

Great game. Completed game on 3rd run. On 1st run game freezed and crashed. So on 2nd run i have erased the save and begin fresh.

My LIVE Stream replay

(+2)

Great game! Had fun playing it, but I could beat the main quest in the second run.

I think the mechanic is fun and it is a great game. I will look to see how this evolves but even if there is no change to the game I think it is worth it.

Thinking about what could improve, I wanted to be able to organize my board while the game is paused or create some way to make it easier to manage a big board as it can get messy. Basically I started using the time I had to sell extra cards to organize my board.

Keep up the good work. The art of the game is also great!

(1 edit)

quick note - there doesn't seem to be any way to start a fresh run? so I hit clear save, thinking it would do that....and I just deleted all my progress.... I have a terrible memory so I don't really remember a single recipe so I'm starting from scratch, but you should add a new run option, and maybe a warning box of what clear save actually is.

another technical note - in the itch launcher when i start the game it gives 3 .exe options? i'm not sure if it's seeing all the version updates as separate....? but something weird is going on and I'm not sure which to click.


Other than that, still loving the game :)

very cool game.

(+1)

I find it very annoying that villagers can just eat anything they want. I was trying to get more unions through gardening, but the villagers kept eating them out of the garden, Even though I had plenty of food around.

It seems that the logic is to prioritize eating such that at least one item of each kind is preserved. So if you have multiple onions (all in garden) and a lone berry elsewhere, the vils will eat onions because (it thinks) you may want to preserve the berry for farming. 

I would understand, but I think I had like 5-6 carrots and they kept just eating random stuff, even though I also had a stew ready. Some way to force them to eat some food would be nice. Maybe let them eat the thing they are closest to. Its quite frustrating that when you try to make stew they keep eating unions from your gardens.

(2 edits) (+1)

Amazing game, just finished it.

My thoughts:

Give us a way to burn coins, or to trade them into a pile of coins card. they stack super fast and after some moons i didn't even need them anymore, maybe increase the cost of later packs (20c second to last, 30c last one).

Whenever i sold anything, my coins started to jump all over the board, maybe try to reduce the minimal distance between cards, or try expanding the board a little (got mine with 132 cards, and had to throw all my coins to the side and stack them in a bugged way).

The only advantage I think my giant stack of coins bought to me was to separate enemies on early game to fight them slower, and it secured my wins.

Farms are ridiculously strong, they should consume the soil when used, so you can't spam create farms, and carrots are really OP.

When you get a foil, maybe it could show on the Cardopedia, it was really sad when i got a Foil Stone and needed it. =(

The graveyard and the dog have really obscure recipes, maybe adding some clues inside the game.

I didn't found any way to upgrade my Militia into Swordsman, dunno if it was intended.

Feeding your troops is really slow, a speed-up button ould be really welcome. =)

The numbers on the top of the screen bugged as they got too big (see screenshot).

Sometimes my units got stuck in combat, and eventually they got free, but their cooldowns were almost zero, so the boss fight was really anticlimatic, i had too many guys and the boss didn't even attack me once.
And i got no prompt to cancel the summoning, dunno if it was intended too.


Anyway, the game is fantastic, it's like a Cultist Simulator without all the depressing things that game has, I really really loved it.

And got my poor explorer mauled by a bear, 10/10 would explore the forest again. 

This was my board after getting the last card to finish the collection. Only lost 3 guys (explorer + 2 militia). It was my second run.

I sold everything to build space, and notice the coins stacked in an unintended way on the side. D=


(+1)

Made it to 100+ moons. The game is very fun and hoping we'll see expansion packs in the future.

(+4)

They would rather eat the crops growing than the cooked food.

I have 3 Omlettes to feed them, but they pull the carrots out of the farms instead.

(+4)

Agree with this! Is it possible to prioritize all prepared meals before they eat the fresh fruits/veggies first?

(+6)

please please please, implement an way to affix/pin stacks because it is painful that most of my buildings are pushed around whenever any of them produce anything and for this very reason I have to also kill all cows and rabbits, they make havok out of my board.


Also, the game gets too insane at later moons and is not playable because of the sheer amount of stuff; this could be improved a lot by being able to drag cards/stacks while paused.

how do I download older versions of this game?

(+1)

Gamebreaking bug, after combat sometimes a villager will get stuck. Can't be moved or stacked. Please fix, it's ruined multiple runs for me!!

This happened to me as well.

(+2)

if you go back to the main menu it should be fixed when you continue. will fix it soon.

(1 edit) (+2)

Wish the villagers would eat my huge stack of stew instead of raw onions and carrots

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