Great game. Simple and pretty addictive once you get playing. Really well done.
I'd love to see ideas:
- Mobile version!!!
- More modes: campaign, Achievements i.e. kill boss before day X or only use X food, Skirmish (you can create portals and send villagers through to kill opponent, you can't see opponents base, maybe on replay?)
- Minimizable quest & idea subcategories
- Difficulty rating that impacts, portals, villagers eat more, time taken for builds etc.
- Upgradability for cards: i.e. adding a sword to militia upgrades to swordsman. Allows a whole range of potential upgrades relating to armour, or for improved buildings e.g. two warehouses = bigger warehouse with slight increase on card number, houses create larger houses potentially giving two babies, two farms upgrade to larger farm which is faster or allows two crops to grow at once?
- Buildings (or upgrades) that let you manage resources (and animals): the created cards auto stack into a deck rather than dropping anywhere. Farm has 'slots' for animals so they don't patrol?
- Weather conditions that impact build / food creation times?
- Loot from monster fights, that could be used for upgrade idea.
And of course, MORE... everything, Monsters, buildings, cards, villager types, quests. Its a great game and it would be really great to see it continue to grow.
Hello everyone. This is an excellent game, beautiful... and a challenge. A few days ago I bought and played the game... it is great, also I have played when I want to take a moment for me and my mind away from the internet or my works. Just, congratulations Sokpop Collective.
I hope you like the video; in the next days I´ll translate it with subtittles.
Please make an Android version! Allot of the aounds in the game would work really well with touch controls! It'd be really fun and silly if everytime I poke a villager with my finger it makes their little grunt noises.
Either I'm getting very unlucky or the portals become straight up impossible. Moon ~30 and the mobs in the portal insta-killed one of my two swordsman and then the second one shortly after.
I love almost every Sokpop game I play, and this one is no different. I love Stacklands and I was addicted to it for a full weekend. Keep up the great work, and I will keep giving you videos and money for it!
Cute and interesting game. I will write a more comprehensive review at a later date, but so far I’ve discovered two negatives I think you could potentially improve upon.
First of all, I want to applaud you for cute graphics and simplicity of game play. I like that you only have to use a mouse. This game is one of those “easy to learn, difficult to master” kind of games.
Now, on to my negatives and suggestions on improvement:
Negative 1: After a while (moon 30+), the board becomes very difficult to keep in order. It may be because I’m disabled and I have a hard time keeping track of multiple things at once, but I’ve heard others also complaining about this.
Suggestion 1.1: Make the cards movable and stackable while the game is paused.
Suggestion 1.2: Make each new card automatically stacked to an already existing stack of the same type if it exists, regardless of where it is. For example, if I have a stack of three bones to the far left and kill a creature on the far right that drops a bone, I would have liked it if that new bone gets stacked on top of the other three.
Suggestion 1.3: Remove the coin cards and have them only as a counter. I’m aware that would defeat some of the theme of everything in-game being a card, but I think that removing coin cards would greatly reduce the clutter.
Negative 2: As I mentioned, I have a disability that makes it difficult for me to keep track of multiple things at once. Thus I often forget about idle villagers and production units such as farms. I get that the hectic nature of the game is intended, but for people like me it gets a real problem.
Suggestion 2.1: Enable an option to auto-pause the game when a villager’s current task is done and/or when a production unit has an empty queue. By having it an option, people without my type of problems could leave the option disabled for a more hectic experience.
Hey there, would be really nice to make the loots from monster fights, especially the portal ones, stack up somehow (like in a chest that could work the same as the booster packs, disappearing after clicking on it when out of look). Then, it wouldn't destroy the order.
Also, would be nice to be able to zoom out more as when you get to 100+ max cards, you can't see the whole village anymore.
Finally, when there are too many cards at in an area, a single card in the middle start to drag the whole stack upwards which can be stopped by removing said dragging upwards card. That happened to me with carrots and wood; stacks were 4-to-15 cards and started going upwards when there were about 30 cards nearby.
Anyhow, really thrilling seeing you guys working hard on the project, keep it up !
So i had purchased this game, but it didn't run very well. As you can see by my 1 hour playtime I tried quite a bit, but it didn't work. How am I able to ask for a refund?
ok this is genuinely frustrating, no mater what I do the game won't run on my Mac pc. I don't know what I'm doing wrong. when I downloaded the game from the itch site it says the file is damaged and wants me to delete it, when I open the terminal it says the same thing. so I downloaded the itch app. that allowed the game to launch but all it pulls up is a black screen with the title screen music and changes the mouse to the hand. it does the same with the steam version of the game. I'm able to bring up the terminal for both the steam and itch app versions but not sure what to type to allow the game to continue past the black screen. or if its just a problem with my pc. if anyones able to help id really appreciate it.
Update: on the black screen I'm able to interact with some buttons, the screen stays black but I'm able to close the game and start it? I think its starting but it stays a black screen, the mouse hand changes shape like its interacting with something but with a black screen I can't see what I'm interacting with.
Just had the same worry. If you go to your library and select Download Stacklands you should see a link for the Steam key. It will ask you to log into Steam, then when you click on the link again the key will appear.
Best game from Sokpop so far imo due to great graphics !
I think that most of your games are fantastic with regards to gameplay but animations/visual overall feel a bit clunky (e.g Temple of Rubbo) or too minimalistic (e.g Lucky Town)
Any chance Lisa can help you out again on Game Art for instance ?
Anyhow, you guys are definitely fantastic and are a huge inspiration for me as a beginner game dev (and gamer for the longest time).
P.S: Every 2-3 days, we speedrun Stacklands (beat Demon) with my gf and it's really fun :)
With mac the full screen isn't showing, which was fine until I had to get the humble beginnings pack, and there is no way to drag 3 coins on that top bar. This is a cool game and if there is a fix please let me know.
I love this game, currently on moon 60, however, I just encountered a problem. After summoning the demon with the temple, I had my villagers fight him. At the very end of the fight, the demon got stuck in a wall. I'm not sure how to fix this. it's not game-breaking, since i can keep playing the game with the demon just chilling in the corner doing nothing with just 6 health, but i would like to know if there is a way to fix this issue.
Hi, I really like this game but personally I feel like spawn portals, especially around moon 25, are very strong with most recently I had 3 bears and a couple giant rats spawning at once. Unless you have got really lucky with early game, it is very very difficult to get past that point and makes the game more about trying to avoid hopeless battles rather than progressing.
Garden perhaps ? If you went from Soil to Farm, you must have skipped it Otherwise, please tell me what is the letter range for your lacking one (or send a screen of the missing one, can help :)
i got it working on the mac (m1 air) using these commands in terminal:
cd /Users/MYUSERNAME/Downloads/Stacklands_v1.0.5\ \(macOS\)
(you can replace the thing after cd with wherever the .app is located in your filesystem... the easiest way is to type 'cd' and then drag the containing folder itself into terminal, it'll copy the path right in)
for macOS it keeps launching to a black screen but playing the music and the mouse curse changes. but can't interact with the game in anyway. tried just downloading the game from the web, playing it from the itch app, and thru steam, web won't let me even play the game cause it says the content is damaged. steam and itch app give me the black screen. I would like to play this game but I'm hitting walls everywhere I turn lol. also tried the terminal fix but nothing happened when I typed in the command and hit enter
i had issue too try chaging stack order and also m ouse over to see if stack is bugged i would get stuff pushed into each other and have a log but ssays its a stack of stuff
Interesting game, very frantic. I will say, it would be nice if you could use the coin chest by dragging it over the card packs you want to buy and it takes the money out automatically for you. Or perhaps you could click on the pack buttons and any coins in a chest are automatically sent there.
The chest seems kinda... redundant otherwise. I guess it saves space, but it then requires more effort to use
Really loving the game so far but I'd love it even more if you could stuck up money easier or if the coins were just a currency in the UI. Another thing I'd love would be the option to collapse the quests/ideas list or to be able to move around things while the game's paused.
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I got this game for Mac.
It says "“Stacklands” is damaged and can’t be opened. You should move it to the Bin."
Not sure how to fix it.
I just got the game and have the same error even after changing the file permissions in the download page.
Same here
to make it work on mac do the following:
open the terminal where you put Stacklands.app and enter the following
chmod +x Stacklands.app/Contents/MacOS/Stacklands
xattr -r -d com.apple.quarantine Stacklands.app/
I tired this.
I ran:
chmod +x Stacklands.app/Contents/MacOS/Stacklands xattr -r -d com.apple.quarantine Stacklands.app/
And get the following errors:
chmod: xattr: No such file or directory
chmod: -r: No such file or directory
chmod: -d: No such file or directory
chmod: com.apple.quarantine: No such file or directory
i didnt write that...
Great game. Simple and pretty addictive once you get playing. Really well done.
I'd love to see ideas:
- Mobile version!!!
- More modes: campaign, Achievements i.e. kill boss before day X or only use X food, Skirmish (you can create portals and send villagers through to kill opponent, you can't see opponents base, maybe on replay?)
- Minimizable quest & idea subcategories
- Difficulty rating that impacts, portals, villagers eat more, time taken for builds etc.
- Upgradability for cards: i.e. adding a sword to militia upgrades to swordsman. Allows a whole range of potential upgrades relating to armour, or for improved buildings e.g. two warehouses = bigger warehouse with slight increase on card number, houses create larger houses potentially giving two babies, two farms upgrade to larger farm which is faster or allows two crops to grow at once?
- Buildings (or upgrades) that let you manage resources (and animals): the created cards auto stack into a deck rather than dropping anywhere. Farm has 'slots' for animals so they don't patrol?
- Weather conditions that impact build / food creation times?
- Loot from monster fights, that could be used for upgrade idea.
And of course, MORE... everything, Monsters, buildings, cards, villager types, quests. Its a great game and it would be really great to see it continue to grow.
giving sword to militia works fine
are there any versions available that are free?
Hello everyone. This is an excellent game, beautiful... and a challenge. A few days ago I bought and played the game... it is great, also I have played when I want to take a moment for me and my mind away from the internet or my works. Just, congratulations Sokpop Collective.
I hope you like the video; in the next days I´ll translate it with subtittles.Mac OS Download is broken. The directions are wrong for the chmod command. The package is damaged and won't open.
Anyone able to find a fix for this? On macos as well and the game won't open.
I have the same issue even after following the "change permission" instructions. Version is v1.0.9b
I posted detailed description how to do it.
bought it on steam, had a fun few hours with it before i "beat" it. Wished there was more to it so im glad that they're adding more cards!
Is there a way to increase the maximum amount of cards you can have on your table?
EDIT: There is a card that gives you more space. I won't spoil it.
There are two, one for a little, and one for a lot
Awesome game. Had some help from the comments for getting the dog :P
after I had the dog, the text "All humans are fed" should maybe change to "All human (and dog) are fed" or something like that. :P
Please make an Android version! Allot of the aounds in the game would work really well with touch controls! It'd be really fun and silly if everytime I poke a villager with my finger it makes their little grunt noises.
its only $3 on steam.
Either I'm getting very unlucky or the portals become straight up impossible. Moon ~30 and the mobs in the portal insta-killed one of my two swordsman and then the second one shortly after.
That's odd. Are you throwing all your people into the fight? That spreads the damage around, and lets you dispatch the enemies faster.
I just won a game on Day 23, i had 5 swordmen and 2 militia.
I'm sure you can do it too ! Part of a game is to get a good challenge right ?
Edit : Little tricky trick : try to split the enemy units using packs as walls and take them one by one.
Can we get the soundtrack?
I really like this game design!
So I am looking forward to the next game using this design.
We look forward to a PVP game with a wide range of freedom and strategy using this system.
For example, "Apocalich" + "Stacklands" or "Woodland Saga" + "Stacklands".
In other words, "resource management" + "real time" + "card system" + "mid-term big picture".
As for the worldview, we would like to see fantasy.
I love almost every Sokpop game I play, and this one is no different. I love Stacklands and I was addicted to it for a full weekend. Keep up the great work, and I will keep giving you videos and money for it!
Cute and interesting game. I will write a more comprehensive review at a later date, but so far I’ve discovered two negatives I think you could potentially improve upon.
First of all, I want to applaud you for cute graphics and simplicity of game play. I like that you only have to use a mouse. This game is one of those “easy to learn, difficult to master” kind of games.
Now, on to my negatives and suggestions on improvement:
Negative 1: After a while (moon 30+), the board becomes very difficult to keep in order. It may be because I’m disabled and I have a hard time keeping track of multiple things at once, but I’ve heard others also complaining about this.
Suggestion 1.1: Make the cards movable and stackable while the game is paused.
Suggestion 1.2: Make each new card automatically stacked to an already existing stack of the same type if it exists, regardless of where it is. For example, if I have a stack of three bones to the far left and kill a creature on the far right that drops a bone, I would have liked it if that new bone gets stacked on top of the other three.
Suggestion 1.3: Remove the coin cards and have them only as a counter. I’m aware that would defeat some of the theme of everything in-game being a card, but I think that removing coin cards would greatly reduce the clutter.
Negative 2: As I mentioned, I have a disability that makes it difficult for me to keep track of multiple things at once. Thus I often forget about idle villagers and production units such as farms. I get that the hectic nature of the game is intended, but for people like me it gets a real problem.
Suggestion 2.1: Enable an option to auto-pause the game when a villager’s current task is done and/or when a production unit has an empty queue. By having it an option, people without my type of problems could leave the option disabled for a more hectic experience.
Hey there, would be really nice to make the loots from monster fights, especially the portal ones, stack up somehow (like in a chest that could work the same as the booster packs, disappearing after clicking on it when out of look). Then, it wouldn't destroy the order.
Also, would be nice to be able to zoom out more as when you get to 100+ max cards, you can't see the whole village anymore.
Finally, when there are too many cards at in an area, a single card in the middle start to drag the whole stack upwards which can be stopped by removing said dragging upwards card. That happened to me with carrots and wood; stacks were 4-to-15 cards and started going upwards when there were about 30 cards nearby.
Anyhow, really thrilling seeing you guys working hard on the project, keep it up !
Really big fan of the game, the artstyle is super cute and its the kind of game that you just loose track of time when playing
Unfortunately the game kept crashing for seemingly no reason.
I am not playing on a mac (I know this is a mac issue) but on a windows PC
So i had purchased this game, but it didn't run very well. As you can see by my 1 hour playtime I tried quite a bit, but it didn't work. How am I able to ask for a refund?
ok this is genuinely frustrating, no mater what I do the game won't run on my Mac pc. I don't know what I'm doing wrong. when I downloaded the game from the itch site it says the file is damaged and wants me to delete it, when I open the terminal it says the same thing. so I downloaded the itch app. that allowed the game to launch but all it pulls up is a black screen with the title screen music and changes the mouse to the hand. it does the same with the steam version of the game. I'm able to bring up the terminal for both the steam and itch app versions but not sure what to type to allow the game to continue past the black screen. or if its just a problem with my pc. if anyones able to help id really appreciate it.
Update: on the black screen I'm able to interact with some buttons, the screen stays black but I'm able to close the game and start it? I think its starting but it stays a black screen, the mouse hand changes shape like its interacting with something but with a black screen I can't see what I'm interacting with.
I have a mac, got the game on steam and am having the same problem
Same situation, shame, I was looking forward to it.
Any solution so far? I bought the steam version first like an idiot so I spended 10$ (taxes)
Hello,
Is it possible to have the game in French? Or to have the possibility to translate it via for example a file that we could develop ourselves?
Have a nice day, thanks in advance.
Game steam version crashes immediately when opened on my m1 mac
Game have been crashing when I open starter pack.
wbrew do i get my steamkey? I bought it before 1.0.5?
Just had the same worry. If you go to your library and select Download Stacklands you should see a link for the Steam key. It will ask you to log into Steam, then when you click on the link again the key will appear.
thank You very much. ;)
Unable to start a fresh game. The game starts over, but the Quests & Ideas don't. Cannot find the save location to manually delete it to start fresh.
are you using the clear save option from the options menu?
Yes, he is I believe as I do the same, wasn't an issue in patch 1.03 (where I played lastly)
Best game from Sokpop so far imo due to great graphics !
I think that most of your games are fantastic with regards to gameplay but animations/visual overall feel a bit clunky (e.g Temple of Rubbo) or too minimalistic (e.g Lucky Town)
Any chance Lisa can help you out again on Game Art for instance ?
Anyhow, you guys are definitely fantastic and are a huge inspiration for me as a beginner game dev (and gamer for the longest time).
P.S: Every 2-3 days, we speedrun Stacklands (beat Demon) with my gf and it's really fun :)
P.S.2: Won tonight ;)
The save file is in C:/Users/(Username)/AppData/LocalLow/sokpop/Stacklands
it' called save_0.sav, the contents are just JSON
With mac the full screen isn't showing, which was fine until I had to get the humble beginnings pack, and there is no way to drag 3 coins on that top bar. This is a cool game and if there is a fix please let me know.
ughu ughu niau nia
I love this game, currently on moon 60, however, I just encountered a problem. After summoning the demon with the temple, I had my villagers fight him. At the very end of the fight, the demon got stuck in a wall. I'm not sure how to fix this. it's not game-breaking, since i can keep playing the game with the demon just chilling in the corner doing nothing with just 6 health, but i would like to know if there is a way to fix this issue.
Hi, I really like this game but personally I feel like spawn portals, especially around moon 25, are very strong with most recently I had 3 bears and a couple giant rats spawning at once. Unless you have got really lucky with early game, it is very very difficult to get past that point and makes the game more about trying to avoid hopeless battles rather than progressing.
i seem to be missing a structure card but got all ideas and explored all areas and packs now idea what it is
Garden perhaps ? If you went from Soil to Farm, you must have skipped it
Otherwise, please tell me what is the letter range for your lacking one (or send a screen of the missing one, can help :)
i got it working on the mac (m1 air) using these commands in terminal:
cd /Users/MYUSERNAME/Downloads/Stacklands_v1.0.5\ \(macOS\)
(you can replace the thing after cd with wherever the .app is located in your filesystem... the easiest way is to type 'cd' and then drag the containing folder itself into terminal, it'll copy the path right in)
chmod a+x Stacklands.app/Contents/MacOS/Stacklands
xattr -cr Stacklands.app
Genious
The hero we all needed
i didnt got it to work, might have done it wrong
got the game through steam on Mac M1, keeps crashing as soon as I open it
I have the same issue
for macOS it keeps launching to a black screen but playing the music and the mouse curse changes. but can't interact with the game in anyway. tried just downloading the game from the web, playing it from the itch app, and thru steam, web won't let me even play the game cause it says the content is damaged. steam and itch app give me the black screen. I would like to play this game but I'm hitting walls everywhere I turn lol. also tried the terminal fix but nothing happened when I typed in the command and hit enter
did you find a way to play?
The terminal 'fix' is just for if when its 'damaged' so that won't do it :/
Game crashing on Mac M1 :(
how we go about getting steam copy?
If you go to download you should see the steam key option
Neat game.
Where do I send a bug I discovered? I got the idea card for the market but it will not let me build it.
I figured it out, for some reason the parts need to be stacked on the villager.
i had issue too try chaging stack order and also m ouse over to see if stack is bugged i would get stuff pushed into each other and have a log but ssays its a stack of stuff
Interesting game, very frantic.
I will say, it would be nice if you could use the coin chest by dragging it over the card packs you want to buy and it takes the money out automatically for you. Or perhaps you could click on the pack buttons and any coins in a chest are automatically sent there.
The chest seems kinda... redundant otherwise. I guess it saves space, but it then requires more effort to use
for those who bought the game can we get a steam copy?
yes :)
Really loving the game so far but I'd love it even more if you could stuck up money easier or if the coins were just a currency in the UI. Another thing I'd love would be the option to collapse the quests/ideas list or to be able to move around things while the game's paused.
Apart from that, this game's been rad!
Not sure if it's new but you can make a coin chest that can hold 20 coins.
it's new since 1.0.5 :)