This feels very similar in engine to cultist simulator which makes me desperately want this for andriod. I need more good offline games on mobile to kill time in transit and I feel I could get lost in this one.
There has been a lot of talk about this game everywhere, so I finally decided to buy it. But sadly the Mac version doesn't work, it won't install :(
Will there be a patch for this soon? Has anyone find a fix for it? I've seen multiple comments regarding this, so it would be a shame that we can't play it.
Incredible game, bought it at 1pm, finished it at 4pm and have been playing ever since! Where did the time go? Well done team. Only piece of constructive feedback is that I'd prefer for the coins to be tracked but not take up space on the board, that's minor though. Well done.
I'd love to see you expand on the game by adding different objective paths, this will probably give the game a lot more replayability.
try Underhand (on steam or mobile), its way simpler than this game, but it had a longer playtime for me (I did beat stacklands twice, first run was 36 moons and second run was 26, got all achivements except 2) mainly because the game has a series of objectives that you need to replay the game multiple times and beat each one in its own run. Also underhand is a bit harder, i do lose quite often, which i think increases repliability. I beat stacklands on my first run and the only time i felt danger was when monsters spawned and i didn't have well equipped villagers.
perhpas add a more difficult mode, or add new forms of risk.
An quality of life thing would be to not have to drag the coin chest around onto the card pack would be nice to just be able to click on them once you have bought the chest cause the pack tends to overlap the chest alot.
If it's helpful, Luckitown loads and plays fine on the same machine. Unfortunately, Stacklands just stalls out without ever providing an error message.
I've temporarily disabled antivirus, ransomware protection, etc before installing and running, so that doesn't seem to be the problem.
Great game. Simple and pretty addictive once you get playing. Really well done.
I'd love to see ideas:
- Mobile version!!!
- More modes: campaign, Achievements i.e. kill boss before day X or only use X food, Skirmish (you can create portals and send villagers through to kill opponent, you can't see opponents base, maybe on replay?)
- Minimizable quest & idea subcategories
- Difficulty rating that impacts, portals, villagers eat more, time taken for builds etc.
- Upgradability for cards: i.e. adding a sword to militia upgrades to swordsman. Allows a whole range of potential upgrades relating to armour, or for improved buildings e.g. two warehouses = bigger warehouse with slight increase on card number, houses create larger houses potentially giving two babies, two farms upgrade to larger farm which is faster or allows two crops to grow at once?
- Buildings (or upgrades) that let you manage resources (and animals): the created cards auto stack into a deck rather than dropping anywhere. Farm has 'slots' for animals so they don't patrol?
- Weather conditions that impact build / food creation times?
- Loot from monster fights, that could be used for upgrade idea.
And of course, MORE... everything, Monsters, buildings, cards, villager types, quests. Its a great game and it would be really great to see it continue to grow.
Hello everyone. This is an excellent game, beautiful... and a challenge. A few days ago I bought and played the game... it is great, also I have played when I want to take a moment for me and my mind away from the internet or my works. Just, congratulations Sokpop Collective.
I hope you like the video; in the next days I´ll translate it with subtittles.
Please make an Android version! Allot of the aounds in the game would work really well with touch controls! It'd be really fun and silly if everytime I poke a villager with my finger it makes their little grunt noises.
Either I'm getting very unlucky or the portals become straight up impossible. Moon ~30 and the mobs in the portal insta-killed one of my two swordsman and then the second one shortly after.
I love almost every Sokpop game I play, and this one is no different. I love Stacklands and I was addicted to it for a full weekend. Keep up the great work, and I will keep giving you videos and money for it!
Cute and interesting game. I will write a more comprehensive review at a later date, but so far I’ve discovered two negatives I think you could potentially improve upon.
First of all, I want to applaud you for cute graphics and simplicity of game play. I like that you only have to use a mouse. This game is one of those “easy to learn, difficult to master” kind of games.
Now, on to my negatives and suggestions on improvement:
Negative 1: After a while (moon 30+), the board becomes very difficult to keep in order. It may be because I’m disabled and I have a hard time keeping track of multiple things at once, but I’ve heard others also complaining about this.
Suggestion 1.1: Make the cards movable and stackable while the game is paused.
Suggestion 1.2: Make each new card automatically stacked to an already existing stack of the same type if it exists, regardless of where it is. For example, if I have a stack of three bones to the far left and kill a creature on the far right that drops a bone, I would have liked it if that new bone gets stacked on top of the other three.
Suggestion 1.3: Remove the coin cards and have them only as a counter. I’m aware that would defeat some of the theme of everything in-game being a card, but I think that removing coin cards would greatly reduce the clutter.
Negative 2: As I mentioned, I have a disability that makes it difficult for me to keep track of multiple things at once. Thus I often forget about idle villagers and production units such as farms. I get that the hectic nature of the game is intended, but for people like me it gets a real problem.
Suggestion 2.1: Enable an option to auto-pause the game when a villager’s current task is done and/or when a production unit has an empty queue. By having it an option, people without my type of problems could leave the option disabled for a more hectic experience.
Hey there, would be really nice to make the loots from monster fights, especially the portal ones, stack up somehow (like in a chest that could work the same as the booster packs, disappearing after clicking on it when out of look). Then, it wouldn't destroy the order.
Also, would be nice to be able to zoom out more as when you get to 100+ max cards, you can't see the whole village anymore.
Finally, when there are too many cards at in an area, a single card in the middle start to drag the whole stack upwards which can be stopped by removing said dragging upwards card. That happened to me with carrots and wood; stacks were 4-to-15 cards and started going upwards when there were about 30 cards nearby.
Anyhow, really thrilling seeing you guys working hard on the project, keep it up !
So i had purchased this game, but it didn't run very well. As you can see by my 1 hour playtime I tried quite a bit, but it didn't work. How am I able to ask for a refund?
ok this is genuinely frustrating, no mater what I do the game won't run on my Mac pc. I don't know what I'm doing wrong. when I downloaded the game from the itch site it says the file is damaged and wants me to delete it, when I open the terminal it says the same thing. so I downloaded the itch app. that allowed the game to launch but all it pulls up is a black screen with the title screen music and changes the mouse to the hand. it does the same with the steam version of the game. I'm able to bring up the terminal for both the steam and itch app versions but not sure what to type to allow the game to continue past the black screen. or if its just a problem with my pc. if anyones able to help id really appreciate it.
Update: on the black screen I'm able to interact with some buttons, the screen stays black but I'm able to close the game and start it? I think its starting but it stays a black screen, the mouse hand changes shape like its interacting with something but with a black screen I can't see what I'm interacting with.
Just had the same worry. If you go to your library and select Download Stacklands you should see a link for the Steam key. It will ask you to log into Steam, then when you click on the link again the key will appear.
Best game from Sokpop so far imo due to great graphics !
I think that most of your games are fantastic with regards to gameplay but animations/visual overall feel a bit clunky (e.g Temple of Rubbo) or too minimalistic (e.g Lucky Town)
Any chance Lisa can help you out again on Game Art for instance ?
Anyhow, you guys are definitely fantastic and are a huge inspiration for me as a beginner game dev (and gamer for the longest time).
P.S: Every 2-3 days, we speedrun Stacklands (beat Demon) with my gf and it's really fun :)
← Return to game
Comments
Log in with itch.io to leave a comment.
does this work on redmi note 10? Please help me
This feels very similar in engine to cultist simulator which makes me desperately want this for andriod. I need more good offline games on mobile to kill time in transit and I feel I could get lost in this one.
Don't bother buying if you are on a Mac. Even following the odd instructions from the download page I cannot play at all.
to make it work on mac do the following:
open the terminal where you put Stacklands.app and enter the following
chmod +x Stacklands.app/Contents/MacOS/Stacklands
xattr -r -d com.apple.quarantine Stacklands.app/
your welcome mykamonster. orignal idea from v1dra
I hope this comes out on switch soon!
nah i wacthed blitz it super cool but......too expensive
Is SteamOS or Linux support planned?
Seconding
There has been a lot of talk about this game everywhere, so I finally decided to buy it. But sadly the Mac version doesn't work, it won't install :(
Will there be a patch for this soon? Has anyone find a fix for it? I've seen multiple comments regarding this, so it would be a shame that we can't play it.
I posted detailed description how to do it.
Incredible game, bought it at 1pm, finished it at 4pm and have been playing ever since! Where did the time go? Well done team. Only piece of constructive feedback is that I'd prefer for the coins to be tracked but not take up space on the board, that's minor though. Well done.
i would love to have this game ported to iPad
I think it’d be very successful
I can't run the game on mac even with permission changes :(
I posted detailed description how to do it.
Very nice game, its sad how short it is.
I'd love to see you expand on the game by adding different objective paths, this will probably give the game a lot more replayability.
try Underhand (on steam or mobile), its way simpler than this game, but it had a longer playtime for me (I did beat stacklands twice, first run was 36 moons and second run was 26, got all achivements except 2) mainly because the game has a series of objectives that you need to replay the game multiple times and beat each one in its own run.
Also underhand is a bit harder, i do lose quite often, which i think increases repliability. I beat stacklands on my first run and the only time i felt danger was when monsters spawned and i didn't have well equipped villagers.
perhpas add a more difficult mode, or add new forms of risk.
great game overall, love it.
being able to drag card while the game is paused would be really cool
coz at the moment it's too much apm
An quality of life thing would be to not have to drag the coin chest around onto the card pack would be nice to just be able to click on them once you have bought the chest cause the pack tends to overlap the chest alot.
Windows 10 - game doesn't get past the little 'honk' noise. Just sits there with a black screen. Tried Steam and Itch versions.
If it's helpful, Luckitown loads and plays fine on the same machine. Unfortunately, Stacklands just stalls out without ever providing an error message.
I've temporarily disabled antivirus, ransomware protection, etc before installing and running, so that doesn't seem to be the problem.
Is there any way to download previous versions?
I got this game for Mac.
It says "“Stacklands” is damaged and can’t be opened. You should move it to the Bin."
Not sure how to fix it.
I just got the game and have the same error even after changing the file permissions in the download page.
Same here
to make it work on mac do the following:
open the terminal where you put Stacklands.app and enter the following
chmod +x Stacklands.app/Contents/MacOS/Stacklands
xattr -r -d com.apple.quarantine Stacklands.app/
I tired this.
I ran:
chmod +x Stacklands.app/Contents/MacOS/Stacklands xattr -r -d com.apple.quarantine Stacklands.app/
And get the following errors:
chmod: xattr: No such file or directory
chmod: -r: No such file or directory
chmod: -d: No such file or directory
chmod: com.apple.quarantine: No such file or directory
i didnt write that...
Great game. Simple and pretty addictive once you get playing. Really well done.
I'd love to see ideas:
- Mobile version!!!
- More modes: campaign, Achievements i.e. kill boss before day X or only use X food, Skirmish (you can create portals and send villagers through to kill opponent, you can't see opponents base, maybe on replay?)
- Minimizable quest & idea subcategories
- Difficulty rating that impacts, portals, villagers eat more, time taken for builds etc.
- Upgradability for cards: i.e. adding a sword to militia upgrades to swordsman. Allows a whole range of potential upgrades relating to armour, or for improved buildings e.g. two warehouses = bigger warehouse with slight increase on card number, houses create larger houses potentially giving two babies, two farms upgrade to larger farm which is faster or allows two crops to grow at once?
- Buildings (or upgrades) that let you manage resources (and animals): the created cards auto stack into a deck rather than dropping anywhere. Farm has 'slots' for animals so they don't patrol?
- Weather conditions that impact build / food creation times?
- Loot from monster fights, that could be used for upgrade idea.
And of course, MORE... everything, Monsters, buildings, cards, villager types, quests. Its a great game and it would be really great to see it continue to grow.
giving sword to militia works fine
are there any versions available that are free?
Hello everyone. This is an excellent game, beautiful... and a challenge. A few days ago I bought and played the game... it is great, also I have played when I want to take a moment for me and my mind away from the internet or my works. Just, congratulations Sokpop Collective.
I hope you like the video; in the next days I´ll translate it with subtittles.Mac OS Download is broken. The directions are wrong for the chmod command. The package is damaged and won't open.
Anyone able to find a fix for this? On macos as well and the game won't open.
I have the same issue even after following the "change permission" instructions. Version is v1.0.9b
I posted detailed description how to do it.
bought it on steam, had a fun few hours with it before i "beat" it. Wished there was more to it so im glad that they're adding more cards!
Is there a way to increase the maximum amount of cards you can have on your table?
EDIT: There is a card that gives you more space. I won't spoil it.
There are two, one for a little, and one for a lot
Awesome game. Had some help from the comments for getting the dog :P
after I had the dog, the text "All humans are fed" should maybe change to "All human (and dog) are fed" or something like that. :P
Please make an Android version! Allot of the aounds in the game would work really well with touch controls! It'd be really fun and silly if everytime I poke a villager with my finger it makes their little grunt noises.
its only $3 on steam.
Either I'm getting very unlucky or the portals become straight up impossible. Moon ~30 and the mobs in the portal insta-killed one of my two swordsman and then the second one shortly after.
That's odd. Are you throwing all your people into the fight? That spreads the damage around, and lets you dispatch the enemies faster.
I just won a game on Day 23, i had 5 swordmen and 2 militia.
I'm sure you can do it too ! Part of a game is to get a good challenge right ?
Edit : Little tricky trick : try to split the enemy units using packs as walls and take them one by one.
Can we get the soundtrack?
I really like this game design!
So I am looking forward to the next game using this design.
We look forward to a PVP game with a wide range of freedom and strategy using this system.
For example, "Apocalich" + "Stacklands" or "Woodland Saga" + "Stacklands".
In other words, "resource management" + "real time" + "card system" + "mid-term big picture".
As for the worldview, we would like to see fantasy.
I love almost every Sokpop game I play, and this one is no different. I love Stacklands and I was addicted to it for a full weekend. Keep up the great work, and I will keep giving you videos and money for it!
Cute and interesting game. I will write a more comprehensive review at a later date, but so far I’ve discovered two negatives I think you could potentially improve upon.
First of all, I want to applaud you for cute graphics and simplicity of game play. I like that you only have to use a mouse. This game is one of those “easy to learn, difficult to master” kind of games.
Now, on to my negatives and suggestions on improvement:
Negative 1: After a while (moon 30+), the board becomes very difficult to keep in order. It may be because I’m disabled and I have a hard time keeping track of multiple things at once, but I’ve heard others also complaining about this.
Suggestion 1.1: Make the cards movable and stackable while the game is paused.
Suggestion 1.2: Make each new card automatically stacked to an already existing stack of the same type if it exists, regardless of where it is. For example, if I have a stack of three bones to the far left and kill a creature on the far right that drops a bone, I would have liked it if that new bone gets stacked on top of the other three.
Suggestion 1.3: Remove the coin cards and have them only as a counter. I’m aware that would defeat some of the theme of everything in-game being a card, but I think that removing coin cards would greatly reduce the clutter.
Negative 2: As I mentioned, I have a disability that makes it difficult for me to keep track of multiple things at once. Thus I often forget about idle villagers and production units such as farms. I get that the hectic nature of the game is intended, but for people like me it gets a real problem.
Suggestion 2.1: Enable an option to auto-pause the game when a villager’s current task is done and/or when a production unit has an empty queue. By having it an option, people without my type of problems could leave the option disabled for a more hectic experience.
Hey there, would be really nice to make the loots from monster fights, especially the portal ones, stack up somehow (like in a chest that could work the same as the booster packs, disappearing after clicking on it when out of look). Then, it wouldn't destroy the order.
Also, would be nice to be able to zoom out more as when you get to 100+ max cards, you can't see the whole village anymore.
Finally, when there are too many cards at in an area, a single card in the middle start to drag the whole stack upwards which can be stopped by removing said dragging upwards card. That happened to me with carrots and wood; stacks were 4-to-15 cards and started going upwards when there were about 30 cards nearby.
Anyhow, really thrilling seeing you guys working hard on the project, keep it up !
Really big fan of the game, the artstyle is super cute and its the kind of game that you just loose track of time when playing
Unfortunately the game kept crashing for seemingly no reason.
I am not playing on a mac (I know this is a mac issue) but on a windows PC
So i had purchased this game, but it didn't run very well. As you can see by my 1 hour playtime I tried quite a bit, but it didn't work. How am I able to ask for a refund?
ok this is genuinely frustrating, no mater what I do the game won't run on my Mac pc. I don't know what I'm doing wrong. when I downloaded the game from the itch site it says the file is damaged and wants me to delete it, when I open the terminal it says the same thing. so I downloaded the itch app. that allowed the game to launch but all it pulls up is a black screen with the title screen music and changes the mouse to the hand. it does the same with the steam version of the game. I'm able to bring up the terminal for both the steam and itch app versions but not sure what to type to allow the game to continue past the black screen. or if its just a problem with my pc. if anyones able to help id really appreciate it.
Update: on the black screen I'm able to interact with some buttons, the screen stays black but I'm able to close the game and start it? I think its starting but it stays a black screen, the mouse hand changes shape like its interacting with something but with a black screen I can't see what I'm interacting with.
I have a mac, got the game on steam and am having the same problem
Same situation, shame, I was looking forward to it.
Any solution so far? I bought the steam version first like an idiot so I spended 10$ (taxes)
Hello,
Is it possible to have the game in French? Or to have the possibility to translate it via for example a file that we could develop ourselves?
Have a nice day, thanks in advance.
Game steam version crashes immediately when opened on my m1 mac
Game have been crashing when I open starter pack.
wbrew do i get my steamkey? I bought it before 1.0.5?
Just had the same worry. If you go to your library and select Download Stacklands you should see a link for the Steam key. It will ask you to log into Steam, then when you click on the link again the key will appear.
thank You very much. ;)
Unable to start a fresh game. The game starts over, but the Quests & Ideas don't. Cannot find the save location to manually delete it to start fresh.
are you using the clear save option from the options menu?
Yes, he is I believe as I do the same, wasn't an issue in patch 1.03 (where I played lastly)
Best game from Sokpop so far imo due to great graphics !
I think that most of your games are fantastic with regards to gameplay but animations/visual overall feel a bit clunky (e.g Temple of Rubbo) or too minimalistic (e.g Lucky Town)
Any chance Lisa can help you out again on Game Art for instance ?
Anyhow, you guys are definitely fantastic and are a huge inspiration for me as a beginner game dev (and gamer for the longest time).
P.S: Every 2-3 days, we speedrun Stacklands (beat Demon) with my gf and it's really fun :)
P.S.2: Won tonight ;)
The save file is in C:/Users/(Username)/AppData/LocalLow/sokpop/Stacklands
it' called save_0.sav, the contents are just JSON