v1.1.1
changelog
v1.1.1
- lowered skill upgrade costs
- you now need less skill to upgrade when upgrading rare or super rare skills (4 for common, 3 for rare, 2 for super rare)
- chests at the end of areas don't give multiple skills anymore to compensate for needing less
- increased 'corrupted helmet' damage interval from every 2s to every 1s
- decreased 'corrupted helmet' damage increase from (50%-100%) -> (25%-50%)
- decreased elephant base health from 20 -> 15
- increased elephant movement penalty (+3s for movement skills, up from +2s)
- fixed monsters having flameshield in the frozen dungeon instead of the scorching dungeon
- increased the damage everyone takes when the battle drags on too long
- increased phoenix base health from 6hp -> 8hp
- decreased phoenix resurrection timer from 10s -> 5s
- armor chest and weapon chest now have better odds for (super) rare items
- hovering over health UI now shows amount of health a unit has
Files
Get Beastrun
Beastrun
asynchronous 1D auto-battler
Status | Released |
Author | Sokpop Collective |
More posts
- v1.2Jun 24, 2021
- Update v1.1Jun 10, 2021
Comments
Log in with itch.io to leave a comment.
How is the monk robe bug still not fixed?
what bug is that exactly?
That you can stack multiple copies of the same skill to get -0.8 total skill time for each of them. (Instead of -0.2 for both skills?).
Yeah sure you need 4x Quick Shot lv 4 but lowering it to basically 0,3 seconds destroyed the entire game balance. + there is a tunic that is lit. useless now since it does -0.25 when you equip a single skill.
Entire meta game is dominated by monk rope.
using quickshot with with monk robe was the meta indeed, but i can assure you it is not anymore, although it is still a strong viable build.
I do agree that the tunic is kind of pointless now and needs to be redone.