Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 17 to 56 of 71 · Next page · Previous page · First page · Last page

I'm trying playing this on my macbook pro and it lags every 5 seconds after building a farm. Is this right? I'm not far into it I thought.

(+1)

Do you have the latest version? The initial release had a lot of lag problems, redownloading the game might fix it for you. Hope that helped!

(2 edits)

I do have the latest. I think it's a new bug. I was just able to keep playing past a farm creation in another save.

When the bug occurred, the farm I built slightly overlapped the water on a pond. I believe the bug emerged due to a rendering conflict between the two. Or something similar perhaps?

Hmm sound like a strange bug. Most slowdown occurs because of pathfinding (such as trying to go somewhere you can't reach). Might be that a farmer tried to farm at a spot within the field that was unreachable for some reason. Thanks for the report, put it on my to-do list!

(1 edit) (+1)

An incredible short project game! Harks back to Age of Empires, but with a survival twist! Would love to play a sequel with multiplayer (if possible)!

Highlights:
• Like Age of Empires - Base building style, unit controls.
• Balance of micro-management to automation - Use of resource depots to alleviate micro-management.
• The resource management - Physical resource "tokens" that must be moved around the map.

Dislikes:
• Terrible archery accuracy
• Right-click camera rotation
• Builders automatically repairing demolition sites

Wishlist:
• Additional controls and quality of life:
- Holding Shift Queues actions
- Control groups
- Delete key marks for demolition

Windows Defender is flagging this game as a trojan virus and won't let me play.

The reason it's being flagged is because we're unable to codesign our games and it's an .exe file. However, since it's downloaded from our official itch.io page, you can trust the file. You should be able to play if you open the file, click "More info" and then click "Run anyways".

windows defender is flagging clipbank trojan

https://www.virustotal.com/gui/file/422877fd56ee3aa2a2296cb3d2cc4531c6b8ea543e2e487457f3feecff391d75/detection

Windows flags it because the game is not codesigned. Click "More Info" and then "Run Anyway" to open the file. If you don't trust it, you could also get the game from Steam using your key and play from there!

thank u sokpop collective

(+1)(-1)

I wish i could play it :(

Are you on Linux?

game is looking really cute!!! I just can't enter it. I get an error with the following saying:  

___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_world

D3DXCompile failed - result

############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_draw_heightmap (line 23)
called from - gml_Object_obj_world_Draw_72 (line 199)

Hi! This means you're missing DirectX. You can download it for free with this link: https://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=35

thank you so much!!!

Hmm, I updated the game to 1.5, but then my Antivirus removed the pyramida.exe file, so I can't play anymore. It complained about a Trojan? It didn't do this on the earlier versions of the game.

Hmm, might be because the new version was downloaded less up until this point. Can’t do mich about it if it’s your antivirus though.

Ran into a bug after completing the pyramid where skeletons no longer die after they have taken their full health in damage. Their health bar is fully depleted, but they still wander around killing my villagers. Steam version, if it matters.

(+1)

Thanks for the report, fixed this in v1.5!

The game is super cute and entertaining. I like it. But it's a bit difficult to survive XD

I have a problem, the game is slow, but not "a little slow" but, sloooooooooooooooooooooooow. From the 25th, I start to have moments when the game crashes, but from the 30th, it's so slow that I can't even leave the game because it gets stuck.
I'm afraid that if I close the game, I will lose game progress :c

Same here, my village was on the road to victory, but as soon as I got to 18 villagers it slowed down so much that I could not interact with the game.

Sorry you're having trouble with the game, looking for a way to make the game work faster! Are you on OSX? Also, the game saves automatically, so quitting the game should be fine.

(2 edits)

I use Windows.
I started the game again and I eliminated the other one... Sometimes when you have the game advanced, it goes a little slow, but I was able to finish (I think) the game.

PS: I don't understand the use of the well...

This should now be fixed in version 1.5! Let me know if the game runs OK for you after downloading the new version.

The wells allow you to irrigate farms (like water does as well).

(+1)

I really wish there was an option to move or remove bones during the day. I'm just finding it very frustrating trying to deal with them and my food situation simultaneously. This should be a relaxing, peaceful game but it just seems to get me aggravated enough not to play.

Lovely little game, entirely worth the money/time. Would be nice if irrigation was explained better, only realised during my second run after getting stuck in a farm replacing loop in my first game. Much easier once you understand that. 
Love the animations and the art style, very nicely done. 

Super Cute!!!

And another with a gate that was being unbuilt, it was flying "above its original position", maybe it has to do with disasembling opened gates,..

Fixed in v1.5!

Yay

I had a error with a villager on top of a unfinished tower, firing and all, don't know how it happened or if it was fixed, but it was fun though.

Having fun with this. Not as chill as I wanted but still fun. I managed to find a balance with the food and then skeletons just happened to be spawning right next to my village. So, if it's not one thing it's the other. Kind of aggravating but overall I really like it. 

(+1)

I love this game, it's great!

What do you do when a save file dies? can you just never use it again?

You can delete savefiles from the option menu!

(1 edit)

Thank you! Sorry if I came off rude

(1 edit) (+1)

I don't know if this is a bug, but I noticed that my x2 speed was actually x1 and x4 speed was actually x2. Does this influence my loss of food which I find very fast compared to the video I discovered the game with?

is there a way to destroy existing fences etc? I tried to destroy them with the destroy tool but it only seems to work on buildings we haven’t started yet.

(1 edit)

Yes, you have to have people selected beforehand. So select some people, then press the destroy button, and then the building. The selected people will then start destroying the building you clicked.

(+1)

A Steam list with over a 100 titles and I am so into Pyramida I do not want to do anything else. Rescued E.T. two times now and I am awaiting for more endgame content eagerly! :) Awesome game Sokpop

(+1)

the number of times i've been killed by the controls is infuriating! 

I think the way drag-select and then moving needs to be cleaned up, so many times a skelly got me cornered so I select my guys and click to move but they do nothing...


otherwise amazing little game, day 10 is my best so far(because controls) and I'd love to see even more! 

This game is very wonderful!!

What are the effects?

- Pantry

- Workshop

- School

Thanks! Pantry increases the food capacity by 50 (you start out with 100), meaning you'll have more room until your food meter is full. You can build multiple pantries as well. A workshop makes all work (when people show a loading bar) go at 1.5 times the speed. A school makes all children grow up twice as fast.

Thank you! I understand very well!

Hi! I have a problem, because the town center occasionally disappears. Is that a bug or some mechanics I don't get?

This is a bug, do you know when it happens? I’m trying to fix the issue.

To be honest, not really. It seems pretty random and happened to me a few times pretty early in the game (around day 3-4) and once around day 11. It seems it stops existing completely (as opposed to just not being visible), as the villagers are not able to store food inside. Reloading the game doesn't help.

Just fixed a bug where, if you assign a person who's carrying food to go and destroy something, instead of dropping off the food at the town center, it will destroy the town center. Could that be it?

It sounds like it! I'd be glad to test it and see if that's it.

(1 edit)

Fixed this in version 1.4, which is now up. Download the game again to update. Thanks for the report!

(+1)

This game is absolutely wonderful! If there's any games that you've made that I would love an expansion for, it'd be this one! I would play many more hours of this with more content.

(+1)

Hello Sokpopie! I hire you to Development me A game Called " Jerry McRuin the Game " This game is an Weird,Adventure,Funny,Horror Game! I'll hire you to Make that!

(20 edits)

Super fun game! Any chance this'll open up for modding? Some ideas:

  • 1-tile decorative flowers; 1-tile straw path (decorative/slower road)
  • Killed animals leave bones behind, causing more skeletons
  • Healer's tent to wake up downed villagers faster (might use bones)
  • Villagers age (white hair) and die, respawning as a child
  • Traveler commemorative statue (decorative or could lead to:)
  • Traveler returns in Stonehenge or Nazca Lines quests
  • Allow starting small hay shed to be destroyed (or built—less good)
  • Stone wall and guard tower (just for late-game aesthetic upgrade)
  • re-skin buildings for other early civs (Native American, Chinese)
  • Allow food dropoff at Pantry (rather than only the town hall)
  • Traps that can be built to harm anything that walks over them
  • Fishing Wharf, or Animal Barn (needs fences) with a Butcher's Shop
  • River and buildable Bridges; maybe can even send logs down river!

I'm pretty sure you can buy the source code on their patreon

"Allow food dropoff at Pantry (rather than only the town hall)"
That's a good one;

for the patch u need to redownload the game?

Yes! The version number of the file corresponds with the patch number. Your savefiles will stay intact.

Maybe I missed it somewhere, but I don't understand my basic controls. How do I get the people to do anything?

Click on people to select them (or click and drag to select multiple), then right-click somewhere to let them walk there / do an action.

I havent gotten to the meteor strike yet, but If I never talk to the alien can I just keep playing that save forever without a meteor coming or will it come anyway?

It will come regardless!

(+2)

This is a really great game.
The only problem I had was with the starving fail state where after one day of my hunters failing to catch anything to help the bakers make enough food, everyone just straight up died instantly. Would prefer if it was more of a gradual thing? Like maybe people getting knocked unconscious beforehand so they still eat food but allow you to have some wiggle room in there.

Other than that I really enjoyed my time with it. The art style is adorable and the gameplay feels smooth and intuitive. Excited to see more content like this. : )

Do you have a list of keyboard shortcuts?

(+2)

Escape to deselect, F for fast-forward, space to reset game speed, Q & E to rotate, backspace/delete to cancel a building plan.

Thank you! Any plans for keyboard shortcuts to build?

This is an amazing game! I played all the way up to day 56, with 15 villagers. Slowly, however, my game started stuttering, then started running at below 1 fps. This happened after a farm expansion, anything I can do to fix this, besides for waiting 10 minutes for deconstructions?

(1 edit) (+1)

There were performance problems with having a lot of roads and people in the versions before v1.3.2, so downloading the latest client might speed up the game.

If you're already on the latest version, please send over your savefile so I can have a look what's slowing down your game. On Windows, it's located here: C:\Users\[username]\AppData\Local\pyramid2. Just the file corresponding to your save slot is enough. Thanks!

I've found out what's been lagging it, and it's the Antelope, if any of my people come within 3 tiles of them, the game slows to a crawl. Luckily you can hunt them from outside their lag range, and I'm slowly purging my map of these laggy devils!

(+1)

Thanks, fixed this in v1.4!

Game breaking bug, seemingly at random, the main hut will completely disappear from the game, disallowing me from collecting any food at all. i have not gotten to the pantry yet to even attempt to store things after this happens, because I have not been quick enough to avoid the consequence of having nowhere to store food. Please make the main hut more persistent somehow.

That's very strange! Does this happen at any point in particular, like saving and loading the game, or placing a building? Will try to see if I can fix it!

This happened to me twice as well. The second time I saw that it happened when I reassigned an "idle" villager to destroy a wall. Since the game often reads hunters as idle, it assigned a villager with food in their hands to destroy the wall. The villager was headed to the town center with the food- instead of depositing the food, the villager destroyed the town center. It's game breaking, as doggg91 says. 

Thanks for the detailed report, managed to fix it in v1.4. Download the game again to update! Unfortunately, the saves without a town center will remain without it.

Thanks for the update. Extremely luckily, I rage quit as soon as I saw it happen that second time and when I opened again, the destruction hadn't been completed so I got to finish out that save. 

From what I can tell it only occurs when going 4x speed. Sometimes while carrying food.


Speaking of food, please please please buff the food collection per piece bread.


Or at least give me a hint as to how to maintain food level. XD

Fixed the bug in v1.4!

(+2)

Hey great game! Major throwback to city builders like Zeus: Master of Olympus. Here are some suggestions I thought of during my two playthroughs.

I wish that you could disable certain items being accepted at drop points - this would greatly improve the ease of organizing your supply chain. (i.e. log shed would have an option to only accept logs so planks must go elsewhere) Actually, implementing a way to easily transport goods between drop sites would be very nice, too. If not a player-controlled human, perhaps a slow pack animal that runs resources around (benefits from roads)? To fit with the game, it could be something like selecting point A, point B, and the resource to move (and it would keep moving it until there is nothing to move or the destination is full). A player would use this to funnel resources from the edges of the map to their town center.

Since microing your peeps to fight off skeletons disrupts most of your villager's activities, an option to see a summary of the number of workers on each job would be extremely useful! (ex. 3 bakers, 4 farmers etc.)

Game crashed before I could build the pantry (not sure if it is a dropsite), but please consider implementing another (less resource intensive) food dropsite!

Probably the toughest to implement, but any plan on somehow incentivizing vilager pathing to use nearby roads? It's kind of tough to watch villagers path just off of your expensive brick road. I'd rather have them take the road than the slightly shorter absolute distance between points.

Not expecting any or all of these to be implemented, but I think the game could benefit! Great work! Had an afternoon of fun for sure.

Hi, thanks for the suggestions! Moving resources between storages is definitely something I thought about, but never implemented (also for the sake of simplicity). One thing you can do, is build a   "drop-off" log shed next to a sawmill,  where the sawer will the deposit their planks simply because it's the closest one.  The jobs list is a very good idea! Will see if I can implement this.

Sorry the game crashed for you - if you have the crash log, or could tell me what exactly happened, I'd love to see it so I can try to fix the game.

Villagers do prefer walking on roads, but only in order to take the fastest route.  The cost for a road-tile in the pahtfinding is about 0.75 that of a normal one. The more they prefer them, the slower the pathfinding gets, however.

(+1)

Fun game! I found that if I enclose my town with walls and gates. Then when a worker is attempting to do an action that involves going through a gate I close it, which causes about half a second of lag, then they can do the action no matter where they were(which causes instant wood transportation to the stockpile, the ability to build buildings from the opposite side of the wall, or really just do any action that is on the other side of the wall). I don't know if this is a problematic bug, but I figure I should mention it.

(+1)

Thanks for the report! Will look into this soon.

(+1)

Slight bug, menu says windmill costs 10/15, when actually building it seems to only cost 10/10

Thanks! Fixed in 1.3.1.

Awesome little game! Still struggling to get past day 10, but I'm slowly getting there. :)

One thing: I couldn't manage to remove/destroy walls after I built them. Am I doing something wrong, or is this a bug?

Thanks!

Never mind, I just read the comment below.
"For demolishing already built buildings, u just have to have a villager selected first, then click the button and select the building u wanna destroy"

I'll try this. :)

Yes, once you've built something, people have to actually demolish it by hand again to remove it!

Deleted post

It's in Game Maker: Studio 1.4!

Deleted post

Hi. Game is really good and I enjoyed it a lot. How to start new game? I only have three saved games of my perished colonies and can't start new one. Also how to demolish or cancel buildings? Thank you!

(1 edit)

You can go into ur settings, and theres an option to delete game save slots :)

as for th other one, theres a little hammer shape with an 'x' next to it up the top u can use to cancel building plans. For demolishing already built buildings, u just have to have a villager selected first, then click the button and select the building u wanna destroy.

Thank you!

Game really doesn't like something that I have done.

Game lags up and becomes unplayable. People stand around with goods in hand not doing their jobs when it is playable. Legit having a Starvation cause the baker folks are just standing in the Haybarn with wheat and not processing it.

I have enclosed the whole town in walls, I have gates open so they can go in and out, but the game really doesn't like something.

Note, Would love it if there was a way to designate what goes into what storage. Miner mine faster than the Mason converts meaning that you will fill your stone storage with raw stone faster.

Hi, sorry you're having trouble! Are you on the latest version (v1.2)? The older versions have some problems with the pathfinding which should be fixed. If you are on v1.2, I'll see what I can do to find the problem. As a side-note, you can assign multiple people to one mason/bakery. Hope that helped!

I had just paidfor and downloaded the game around an hour before I posted, so unless you updated between the purchase and post. Yeah its the most recent version.

Already have like 5 people working one Mill. So that wasn't the problem. It was liturally a case where dispite the Mill being 2 tiles away from the Hayshed, the people were standing there lost.

As for the Masonary/Miner problem, again it was a case of dispite there being a spot opened by the Mason taking the raw rock from the Storage, they would not add the Cut Rock into the same slot they had just removed, Even with no miners working against them. Still to say that Mining is VERY fast considering.

(1 edit)

Just uploaded v1.3. It fixes a freeze involving antelopes, makes the game run faster and improves the pathfinding. Hope that fixes the lag.

The stonemason might have not been picking up stones because they were reserved by builders on their way to pick them up. As for the windmill, I'm not sure what the problem might be. The new patch does improve pathfinding again so might just fix the issue. Would help if you could send your savefile so I could have a look at what's happening!

Edit: 1.3.1 also optimizes roads: if you had a lot of those, this new build will probably make the game a lot faster!

(1 edit)

I get the same problem as this fella its either i explore something with a character or something like that. I am on the v1.2 version and i get this problem :/ Overall i enjoyed the game still so yee. I just wanted to keep playin and i was being held up by lag that makes the game unplayable.


Only if i had mac to fix the problem :(

(1 edit)

Sorry you're having trouble, will do my best to fix it! A few more questions: are you on OSX? There's a problem there because of which I can't do a certain optimization which might be causing the problem. Been trying to find a way to do this anyways.

It would also help if you could send me your savefile so I can see what's going on. On Windows, the game is saved under C:\Users\[username]\AppData\Local\pyramid2. On OSX: ~Library/Application Support/pyramid2. Just the save in question is enough. Thanks!

Edit: just uploaded v1.3. It fixes a freeze involving antelopes, makes the game run faster and improves the pathfinding.

(2 edits)

https://drive.google.com/file/d/1qMfK1zyr0TeF01hanUOOc_vGNr_65UXz/view?usp=sharing

Here is a google drive link and if you dont trust the link i can send the contents of it but it looks a gigantic text file.

Perfect, thanks!

Think I've found the issue: your world has a lot of roads, which make it harder for the pathfinding to predict the cost of a certain path, slowing it down quite a lot. 

I've uploaded version 1.3.1, which makes antelopes and skeletons ignore roads in pathfinding, optimizes it for people (by giving roads less priority), and optimizes the drawing code for roads. The save now runs just fine on my machine. Hope it will run better for you now as well.

(2 edits)

Thanks bruh it did help. however another problem has occoured. After setting up my next farm the game started to slow down alot. I noticed frame drops when the villagers were a calculating a path too. anyway I'll send you file like last time I have made considerably more paths this time too so be exited! 

https://drive.google.com/file/d/1N-aVtYRYrRvENI2fN1hR0K9kTElD9YJU/view?usp=shari...

Edit: I loaded it and it was fine... for a few seconds. wait a couple secs and you will see what I mean

Also do you have a discord or something where i can submit bugs or problems instead of putting them on the itch page?

Viewing most recent comments 17 to 56 of 71 · Next page · Previous page · First page · Last page