A downloadable game for Windows, macOS, and Linux

Buy Now$3.00 USD or more

a small exploration game, it features a swamp and beach to explore, and possibly more

  • wasd to move
  • mouse to look
  • click to shoot


made for the Sokpop Patreon 

Sokpop Patreon

Purchase

Buy Now$3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

moeras_linux.zip 33 MB
moeras_mac.zip 32 MB
moeras_windows.zip 27 MB

Comments

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guys you need better trailers, I want to buy this game but I wont because you have 1 image.... cmon seriously. 

we agree, in most of our newer games we have video's and gameplay gifs as we came to the same conclusion, but thanks for the feedback nonetheless.

I'm not sure if this is only mine problem, but when i get down the tower the guy doesn't move on any axies, there is the running animation but the guy is stuck on the ground and don't want to move. The only way i can move him is pausing the game and resume it while i'm pressing the key arrows. 

Hey, what game engine do you use for these amazing games? Could you please tell me? I'm from Venezuela and I want to develop games.

we use Unity and Gamemaker: Studio

thank

(+2)

Hi, I have a few bug reports.

The mouse cursor isn't locked or confined to the game window, which makes it a pain to play on multiple monitor setups, as you keep tabbing out of the game while shooting arrows.

The movement feels like it has a weird input lag at times. It feels similar to when I've used default Unity Input.GetAxis, instead of GetAxisRaw. Unity's default gravity/sensitivity setup definitely has some weird effects.  In game you can see this if you tap a movement key a couple of times, usually you'll start moving for a longer period without holding the key. Not a big deal at all though!

I love the ground shader, and the general aesthetic, by the way! Very inspiring :)

+1 for locking the cursor to the game window!

(1 edit)

Hey, I'm really interested in supporting you guys! Just one question - any system requirements for the game?

Thanks! :D

(1 edit)

Thanks!! No weird specifications, we mostly only support mac and windows.

Thank you for the answer, but I meant computer hardware specifcations (CPU, RAM, etc.) :)

Even if it's not for my PC, I'm still supporting  ya! ^-^

But there's a Linux download?

(+1)

this time yeah!

How does the ground texture oscillating stuff work?

(+1)

it's a shader

Are vertex locations clamped? The shaping reminds me of the integer-based rendering on the PlayStation 1.

(+1)

yes  you are right