A downloadable game for Windows and macOS
Luckitown is a turn-based tower defense where you roll dice to
build new structures and cast spells to defend your town.
collect new dice by investing in economy buildings such as farms, workshop and
markets. some new dice will come with new resource types!
place your buildings strategically!
for example, workshops make new dice but will also repair surrounding
buildings, beacons increase the range of surrounding buildings and
menhirs create new magic dice, but will produce more slowly if other buildings are close by.
plan your dice and let fate decide your future!
if you're trying to build a specific thing, you can hold dice so they won't reroll.
- 13 different resource types
- 4 boss fights
- over 40 different buildings/actions to play
- 2-4 hours playtime depending on how fast you play
Made for the Sokpop Patreon
|Tags||Dice, Tower Defense, Turn-based, Turn-based Strategy, yahtzee|
In order to download this game you must purchase it at or above the minimum price of $5 USD. Your purchase comes with a Steam key. You will get access to the following files:
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Hi! I'm afraid this app doesn't run on OSX 13.0.1, on Steam or via the app, even after disabling quarantine and the security checks.
Absolutely delightful game! Loved every minute and the soundtrack is awesome. Is there any way to buy/download the soundtrack?
i really like the game but please consider adding easy modes to your games. I'm 5 hours in and made it past the first boss one time, it's just really hard with some of the RNG. Even just a mode that adds another die or something would really help. I really love it but I just can not make any progress at all.
i can’t promise it for this game but i will consider it for future games!
I'd love to play this, but I get a permssions error on MacOS Big Sur. I've tried changing permissions, uninstalling/reinstalling, but no luck. Anyone have any ideas?
this is so good!!!! any tips? i'm getting rocked! :)
I had a lot of fun playing the game, it's really good ! I got it at my 5-6 attempt, it wasn't that easy the difficulty was well balanced. Though it's kinda scary at first when the ennemies have 40hp and you deal 1-2hp
Wow, that game is cool!
Hey, I know this isn't probably an important issue for you guys, but I'd really like to see Floating Tome work with Beacon. This is probably not how you intended for the Floating Tome to work, but I think it would make for a really interesting "Spell caster" build where you can make a single Tome effect half the board with spells. That would be super cool IMO and would add some build diversity to your game. I know you guys probably benefit more from moving on to a new project, but implementing this would be so much fun. Thanks you.
i actually added this yesterday to the update, should be live already, so if you redownload the game it should work like that
OMG!!! I love you guys! Hell yea man. Thanks a lot.
I did it. It made for a really cool "Spell Caster" run. You can get the book set up with a bunch of Beacons by the second season, and then it becomes a game of trying to get a bunch of magic and engineering dice. It's interesting because I realized early on that I needed Lightning to handle air units, which was an interesting wrinkle in my plan. Very interesting build.
Thanks again. A very enjoyable experience.
I had this on my wish list already, but I just watched a playthrough of the game by Vinny from Vinesauce and that helped me go forward with the purchase. This game looks awesome! I can't wait to play once I get home from work.
Awesome game! Spending countless of hours here...
Also, this reminds me of the boardgame Dice Settlers, which I really enjoy, so this game really scratches that itch!
As you can see, the casting range of the Floating Tome implies that a spell might impact that entire area, but unfortunately it does not T_T. I would really like it to. If you don't think that this is a behavior that you want, then you might want to make the Floating Tome's attack range not increase when near a Lamp
Hey again!! Another great one. One problem though: THE LAMPS DON'T BUFF FLOATING TOMES T_T!!!
I built a bunch of Lamps around a single Floating Tome, and it seemed to increase the Tome's range significantly, but when I went to cast an Ice Spell, no one in the range was effected. I think it was intended to work that way, but it seems like range was not coded into the spells maybe? IDK.
I have been trying to run the macOS copy but it always say the app is damaged, I even tried the steam version and it have the same problem what should I do?
This happens because OSX puts the game into quarantine. Use this guide to lift the quarantine and play the game.
Just did that and I still get "The application "Luckitown.app" can't be opened".
I am using Monterey version 12.0.1, maybe it will work after upgrading to 12.1 but I just want to let you know if that is not related to the os upgrade.
I am getting the same error.
I made a video recording of my gameplay with some comments in case it is helpful :)
I used Playcocola I am developing this platform for easy play testing and I am happy to share it with all indie devs out there ;)
thank you! this is really great
This looks rad! I'll have to download it when I get home, but I can already tell I'll have a blast playing it.
One of the best Sokpop games! Lots of variety for defenses to build, and multiple kinds of dices with unique faces. Difficulty feels perfect; both the player and enemies feel powerful so there is nail-biting action to see who will come out on top. Seems decently long too- I played ~150 turns and entered a new season, so I'm guessing I am only 1/4 of the way finished.
Encountered a gamebreaking bug - if a rolling boulder hits a trap, it will be there, just chilling, taking attention of all your troops for a very, very long time.
thanks i'll fix this issue
This game cannot be started on Mac (Monterey). Please fix it.
* All of your games are like that (at least at the time of release).
I would like to show and do a key giveaway for your game on my youtube channel. I got a decent amount of subscribers. I can tweet too.
This looks fun and very replayable.
A couple of ideas for future content:
1# What about you guys having a competition for your community, whereby fans design a game, they create a single pdf with an opening 2 paragraph idea pitch and then further details, example images, gameplay etc. Maybe have a page limit.
A game that will fit inside a playtime of 30min to 3 hours play time. You pick the best one or the community votes for the best one and you make it. This could be a yearly competition. I bet there are many with a good idea but do not know how to code.
2# Another idea is you create a coding series (video) for a basic game you make and those in the community follow along, learning a long the way. You could reuse some of your art assets for it.