A downloadable game for Windows and macOS

Get this game and 7 more for $18.00 USD
View bundle
Buy Now$3.00 USD or more

Goblet Cave is a first person cave exploration adventure game. Explore a treacherous, procedurally generated cave. Use ropes, bombs and platforms to navigate deep into the cave, in search for the Goblet!


  • WASD: move
  • Mouse: look around
  • Left mouse button + E: interact
  • F10: toggle UI


  • Explore a unique procedurally generated cave every playthrough
  • Buy items at the shopkeeper to help you in your search for the Goblet!
  • Around 30 minutes of gameplay

made for the Sokpop Patreon

Sokpop Patreon

PlatformsWindows, macOS
Rated 4.5 out of 5 stars
(4 total ratings)
AuthorSokpop Collective
TagsAtmospheric, cave, Exploration, Procedural Generation


Get this game and 7 more for $18.00 USD
View bundle
Buy Now$3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

Goblet Cave v1.02 Windows 30 MB
Goblet Cave v1.02 OSX.app.zip 48 MB


Log in with itch.io to leave a comment.

(2 edits)

Unplayable because of the slow movement speed  ;-; sad because the game looks really spooky and fun, and I wanted to try it!! Idk if it's a problem with just the Mac version or with Windows too, but until there's a fix, definitely skip this one.

EDIT: ok, after attempting to play for a while, there are even more problems... framerate is really low, ropes freak out when I throw them, the WASD controls reverse randomly (forward becomes back, etc), movement speed is even slower in the cave. My computer probably isn't beefy enough to handle the game. I have a mid-2015 macbook pro, so if you have anything as old as that/older, skip this one!! I've heard that lowering the resolution resolves the movement speed issue on windows, but for me, no dice.

(1 edit)

Goblet Cave translated spelunk in a way I didn't know I needed! It's aready one of my favorite games of Sokpop.

Said that, It would be awesome to see some quality of life improvements:

   -Rope toss is iffy, off-centered.

   -Ladder and girder placement is finnicky  to the point of rendenring them    useless sometimes.

   -Bombs are too underpowered to be of real value.

Besides those, there's some bugs that are really frustrating after investing time in the cave:

   -As mentioned below, Player movement slowdowns sometimes, seriously    hindering maneuverability.

   -Sometimes the dialog for bringing back sons is not triggered (I've never    been able to deliver all three because of this).

   -Cave gen sometimes made entry-less starts, making me worried that    there's no garanteed path to the Goblet (I never found it). Considering    rubies are a finite source, I got stuck with no way of buying more bombs to    keep looking even after hitting bedrock.

I'm a Patreon supporter, never been to anything else but for Sokpop. I'm very hopeful of this one getting a second treatment, simply because it's so much fun.

I think this is a glitch but my forward move speed is really really slow... much slower than the merchant guy. I barely crawl forward.

yeah, same thing