is there a 32x bits version? if yes im gonna buy this game
A downloadable game for Windows and macOS
Ginseng Hero is an action-adventure games about bugs surviving in a miniature world. You play as a beetle that goes on a trip to find a cure for a loved one.
- 30 to 60 minutes of playtime.
- Explore a cute miniature world.
- A challenging physics-based combat system.
- Various enemies to defeat, from ants to flies, including 3 boss enemies.
- Find and talk to funny characters.
- Funny procedural animations.
Controls are explained in-game!
made for the Sokpop Patreon
In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
- Bug fixes, save system, and controller support!Apr 16, 2020
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I like the game idea. Keep up the good work!
well its undergrowth with bugs instead of rabbits in overgrowth
Great for expelling all the rage within me unto unsuspecting passers by!
Beautiful game! Cheers from Buenos Aires <3
I've beaten the game, but I think I've found a glitch - when I beat the final boss, I was teleported to the starting crossroads, and I can't leave. It says I'm under attack, but there's no one there.
I can't beat one of the bosses, so I just run away instead.
I think I'm missing some things with the combat system.
1. How do I tell when an opponent is blocking, versus when I can hit them?
2. What is the shove (LMB when blocking) for? I've tried it, but it doesn't seem to have an effect.
Otherwise, I really like this game! It's the first one I've bought from Sokpop, and it's certainly a good first impression. However, I do agree that a save system should be implemented as soon as possible.
The shove is a parry kind of mechanic. If you use it after your enemy starts their attack, you'll knock them off balance for a bit and you can get some hits in.... and that's the only time I've definitely been able to tell whether I'll hit an enemy or they'll block it.
Too early on the parry and you get guard broken instead. Too late, and you just don't knock them off balance.
All I had to do was look to know it was sokpop. I love their original style.
There's a bit of weirdness with screen transitions sometimes taking you to the wrong place, but besides that I enjoyed getting to learn the bosses and the feel of the game.
There is a glitch where the game won't let you exit the lower screen where the tubby brown bug lends you his wings. It refreshes and brings you back to the same spot you tried to exit from.
Had this happen as well; makes the trip to get the other red leaf near the start much much longer.
Dunno I'm not playing the game right or what but I think this game is just impossible without a save function...Starting all over everytime you die is pure frustration like a rage game, but I believe that's complete opposite from what this game is trying to achieve. I mean yes I barely just got the wings and haven't really tried fighting the frog with that on, but that's literally as far as I got in bout two hours straight lol. Idea is good, art is good, love the funny conversation and physics, just need a bit more polish I guess(or I just really really really suck at this game period).
Got soft-locked because physics I think. (end of video)
Also you lose your health boosts after you die, and you can't get them back. I'd rather hang myself than fight the tiger beetle without getting hit once. Also, if anyone wants to know how to defeat the frog, just make sure you have wings before you fight it. Use them to dodge his fat, sticky, erotic tongue. Don't jump too often, however, since you could glitch out and lose all your progress. C'est la vie.
I think you forgot to add save points to the game. I don't see this as much of a problem, but you can sometimes start uncontrollably flying upwards, rendering the game unplayable. I lost like 20 minutes of progress. Bummer. Besides that this game is fuego.