A downloadable game for Windows and macOS

Get this game and 7 more for $18.00 USD
View bundle
Buy Now$3.00 USD or more

Blue drifter is a harsh bounty hunter game set on a miserable rainy planet. Track down criminals with your flying car, and eliminate them to ultimately buy yourself a ticket to outer space.


Features

  • 10-20 minutes of playtime.
  • Freely roam a small rainy planet.
  • Use a scanner & gun to deal with your targets.
  • A very blue & raw aesthetic.


made for the Sokpop Patreon

Sokpop Patreon

Purchase

Get this game and 7 more for $18.00 USD
View bundle
Buy Now$3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

blue_drifter_mac.zip 79 MB
blue_drifter_win.zip 54 MB

Comments

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My GOD.  This game.  So Cyberpunk.  Must play.  

Dang... died on round 2...

This game was really fun. Thanks for making it!

Just a note, that you need to hold right mouse button and click left at the same time to fire, which is not possible on a Mac laptop trackpad. I plugged in an external mouse and it worked fine.

Note to devs: If you allow an alternative to GetMouseButton() via GetKey() or GetButton() that would be helpful :)

(+2)

feels cool to bounty haunt
(1 edit)

it's nice but theres no ammo for the gun? It just says charging when pressing mouse 2. Mouse 1 does nothing. Any advice welcomed!

hold down mouse 2, while holding it down, click mouse 1

Spoiler below












also hold down mouse 1 while holding down mouse 2

(+1)

One of my favorite sokpop games so far!!

Reminds me of oldschool feel of Gametek's Quarantine.

I will wait for it on steam. Just if there is any procedual aspects to the game like locations?

Location of targets might be randomized. Not entirely sure though. Everything else seems to be static.

Can we get a linux build please?

(+1)

omg, look like very tasteful! which game engine you use?

Unity

Is this one coming to Steam as well?

Cheers!

(+1)

yes! soon!

The aesthetic and gameplay really work well together. Would be very excited to see a more developed version of this project. 

(+2)

this game looks Great! i like to see relaxing games like that, Keep up the good work sokpop, we love zour games!!

(+1)

Cool little proof of concept. I really liked the visuals and the environment, you clearly put some thought into it.

(+2)(-5)

the game looks cool, but you need to show us more, its only 3 bucks, but we dont know what we would get for that. The patreon sub is a good idea and will get better as you get more games made, but maybe make a youtube and link it here kind of how Kaze Emanuar does for his mods.

(+2)(-8)

It seems like you're trying to sell a not-even-a-demo. Well, good luck with that...

(+2)(-3)

I like the simplicity of it, the art style. I seriously think this has potential to expand;  any chance you could go procedural cities?, with some buildings you could go into, i remember another game/tech demo that had that, although no shooting- more of a explore the world and escape, there were lots of NPCs walking about which helped set the immersion). Dang  i cant remember what that was called? anyone know?

You could also add some basic  CYOA text interaction with getting intel on your bounty or paying for access to closed on shortcuts etc- intel could be such as narrowing down which quadrant they are in the city sector,  sometimes they give an exact location which you see on your hud that you already got in place in the game already for more money- however sometimes these leads to ambushes.

The gameloop would be the same but more exploration and more npc presence, have a basic map with zones on them- which clues of bounty are made from paying for intel or the bounty intel when you take the job says he or she will be either in Quadrant A or B etc. 

I think this would be worth paying more for (and go on Steam) if you added this sort of thing and even has potential to add things to spend money on- like better weapons and stun weapons, like some bounties require target to be caught alive, which makes it more challenging.  Interiors for buildings like stairwells and hallways, elevators etc where you chase your quarry who might have some hired help.  Heck i could envision a MP mode where players have to get to the bounty first as well as some roles of being the body guard of targets and being able to mark where other NPC guards will stand and face. 

You're thinking of Bernband maybe?

Yes that is it. I came across that again other day. I think the same guy who made that little game made this new short game? anyway i think the two could fit - with a slightly bigger world. The immersion of lots of NPCs works well.

(+1)

I really wonder how you achieve this artstyle and this graphics?

+1

very cool
(-1)

whoa

(-1)

Oh nice ... what a pity that you can just play for 10-20 mins..

(+2)(-1)

:O