update v1.0.3
managed to get a lot of kinks out of the game!
changelog v1.0.3
- fixed a crash that was reported multiple times (Variable <unknown_object>.<unknown variable>(100331, -2147483648) not set before reading it.)
- fixed a bug where you can't place structures and objects in endless mode
- added priority for treasures, so heroes will prioritize getting treasure over attacking the core even if it's all very far away (basically the heroes try to 100% your dungeon now)
- improved the unit pathfinding for finding enemies or allies to help so they won't get stuck in corners/walls anymore
- reduced electrified water damage from 4 -> 3
- made most object/structures a lot cheaper
- added more heroes to the 3rd and final level
- plants don't overgrow planks and bricks anymore
- heroes can't do damage to the core from a long distance anymore
- nerfed skeleton and skeleton warrior
- skeletons don't consume meat anymore
- skeletons are now resistant to poison spores
- nerfed poison spores from poison bulb
- added a counter in the campaign that show how many heroes are left
- the game now shows how many heroes you survived after playing an endless game
- decreased volume for minions sounds
- made digging 20% faster
- goblins now work two times more effective than other units
- parties now enter from the same door
- meat is consumed less often by minions
- units now push each other a little bit
- units wont navigate through lava anymore if they aren't fire resistant
- spiders now heal themselves when doing damage
- misc. changes/fixes/etc.
Files
Get Lairchitect
Lairchitect
Status | Released |
Author | Sokpop Collective |
More posts
- Fixed the freezing in the mac build!Jul 10, 2020
- update 1.0.4Jul 03, 2020
- IMPORTANT FIX v1.0.2Jun 29, 2020
- hotfix v1.0.1Jun 28, 2020
Comments
Log in with itch.io to leave a comment.
Just got an error with v1.0.3b
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event2
for object oUnit:
Variable oCommandMarker.hp(100290, -2147483648) not set before reading it.
at gml_Object_oUnit_Step_2
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_oUnit_Step_2 (line -1)
edit: happened twice in campaign mode now. Love the game otherwise! any chance you can add hotkeys for building or minion spawn? It's a bit annoying to have to move the mouse to select what you want to build or spawn after each click.
updated it!