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(+1)

Pretty good game but it doesn't have the best routing monsters and adventurers keep getting stuck. But good game it would be nice if it continued development.

Deleted 3 years ago

let water make contact with lava!

Deleted 4 years ago

Amazing game, one of my favorites

(+1)

what a great game, with a great concept... my only negative is theres not more of it... genuinly believe this could be expanded into a much bigger game (i hope it would)

(+1)

Any plans for Linux support?

I can't play the game, it keeps crashing on OSX 10.15.5, both on Steam and on Itch :(
How can I provide a report? this seems like an excellent game and loads of fun!

(+1)(-1)

does it give an error message or does it freeze?

It freezes

uploaded a new build last week that fixed the issue!

Indeed, the latest version works at least on Steam and probably also Itch.io, thanks!

I read it will be on steam. 
Will I get a key if I purchased it on itchio? I would like to have it on Steam.

Does it make a big difference for you on which platform I buy it?
Aka who will cut you less money.
I honor your work and I will buy it here if you rely on it :)

Sorry I'm new in town.

hi! you will get a steam key on itch.io (might take a few days)
steam takes a bigger cut.

I haven't seen a steam key

thanks for the bump i totally forgot about it!

Really enjoyed this one, the little creatures are great and it's interesting to discover all of the mechanics and uses ! 1+ hour of fun guaranteed ! 

(1 edit)

Does it not play on windows seven? I keep trying to launch and it doesn't launch at all. :(

sounds like it might be blocked by your security?

On win7.latest build works for me

It will be on Steam?

yes

(1 edit)

Fun game so far. Ever since the 1.0.3 update, the game keeps crashing a lot.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event2
for object oUnit:

Variable oCommandMarker.hp(100290, -2147483648) not set before reading it.
at gml_Object_oUnit_Step_2
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_oUnit_Step_2 (line -1)

thanks for the report!

Can we use hotkeys to summon, all this clicking is annoying. (=

if you hold CTRL you can spawn multiple!

(1 edit) (+3)

So, basically I found how to win every time (one exception, noted later).

1) Immediately upgrade core, tap it for 6 mana, summon 2 skeletons to serve as token defense (summon more with all available mana to mob heroes).
2) Wait for an earthquake, something about this happening causes you to gain a bunch of meat. This is good, because without this influx it is almost impossible to stockpile enough meat (it expires!?)
3) Spam summoning rats near skeletons to farm them for meat until you have 20
4) Place a poison flower in the tunnel leading to your core
5) Sit back and relax

Every hero ignores the flowers and is susceptible to poisoning--except the final dragonslayer who is immune. Both levels 2 and 3 will end before you ever have the resources for anything else no matter what you do (no joke, just as I got 10 gold to build a chest and a door and plonked them down for building, the level was over), as knights do 8 damage on an attack (skeletons have about 5 hp) and are 100% resistant to skeleton attacks. You'll start seeing knights almost immediately.

Even "big minions" have 15 hp and don't last very long against knights (and as such are completely useless against the dragonslayer). The giant mole lasted about two seconds and got in one attack. Even seven of them all at once did zero damage total. Spiders do ~3 damage each and fire snakes do about 7.

Other issues:

 - Meat rots and/or is consumed by some unexplained process (apparently skeletons eat it? Why?).
 - Skeletons die from poison flower spore
 - Dead fixed-place defenses (spider, thorns) permanently block that cell from ever getting another defense placed in it forever. Can't even build a floor.
 - Plant growth across the dungeon complicates the simple task of "summoning a humandoid minion" to handle things like digging and building.
 - Plant growth overrides wooden floors. AND STONE FLOORS. AAAA.
 - The costs of all things (other than rubble and possibly mana) are so outrageously high that those items may as well not exist. I've never managed to mine a single crystal, have never had more than 20 gold at one time, and meat rots.
 - Heroes level up WAY too fast. Why is the 4th hero that enters my dungeon doing 4 damage per hit and have 15 hp and 2 defense?
 - Floors marked for having something built (or a wall dug) that have plants grow onto them cancel the build/dig action.
 - Ore deposits can have plants grow onto them and there's no way to revert it.
 - If you have zero gold and zero chests you can place a door.

And then it crashed (I was attempting to fast forward while the only hero left was the dragonslayer).

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event2
for object oUnit:

Variable <unknown_object>.<unknown variable>(100564, -2147483648) not set before reading it.
at gml_Object_oUnit_Step_2
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_oUnit_Step_2 (line -1)
called from - gml_Object_oGameManager_Step_0 (line -1) - <unknown source line>

(+4)

hey, thanks for this! really useful for balancing and fixing bugs :)

(1 edit) (+2)

Biggest issue, escape should not end the game...


Edit:  was looking for options, hint there isn't an option screen ingame.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event2
for object oUnit:

Variable <unknown_object>.<unknown variable>(100331, -2147483648) not set before reading it.
at gml_Object_oUnit_Step_2
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_oUnit_Step_2 (line -1)

(+1)

A couple of bugs, but lovely concept! Found myself spending more time than I realised playing it. I think the lava and water were a little too unpredictable/uncontrollable to make obsidian a consistent resource and it took me a while to realise you could make new units based on what you spawned them on. It was fun to discover!

(3 edits)

You can cheese the game quite easily by upgrading the core for initial 25 and then get resources back by clicking the core to spawn advanced minions. Love the concept tho <3

(1 edit)

hi, at 1920x1080 fullscreen it does not scale properly and the text becomes hard to read 

(1 edit)

hi! fixed it in v1.0.2 (just uploaded it)

that was quick haha thanks

Hey Tijmen, games looks fun, but it quits when I clic on "small minion" and then on the water, or whenever a bub sprawn from the bub plant. In on MacOS 10.15.5 if that helps 🙃

yeah sorry about that! the fix for mac will be up on monday!

no problem; eager to defend my lair!